In this latest episode of The Congruent Chronicler, we explore the tragic story of the drider, one of the most misunderstood creatures in Dungeons & Dragons. We examine their origins, the different […]
In this latest episode of The Congruent Chronicler, we explore the tragic story of the drider, one of the most misunderstood creatures in Dungeons & Dragons. We examine their origins, the different […]
The world is changing, and with every year that passes we lose a little more of the things we grew up with. It now looks increasingly likely that physical media could become […]
19 July 2001 is one of the most legendary release days in video game history. It was the day Final Fantasy X was first properly introduced to the world. I was in […]
Physical Games Were Never Just About the Games One of my earliest gaming memories is me and my childhood best friend, William, spending hours playing Street Fighter II at my house or […]
Join me as I sit down with award-winning voice actor Hannah Hebblethwaite to talk about her journey into the industry, the craft of bringing characters to life, and the games that shaped […]
Persona 5 isn’t just a stylish JRPG—it’s a fantasy about reclaiming agency in a world that often feels beyond our control. Through the story of the Phantom Thieves, players confront abusive teachers, […]
If you’ve been following Nerdgeist for a while, you’ll know I’ve been hyping Force of Extinction ever since I first played it back in August 2025. If you haven’t heard of it […]
Day one kicked off with pure Brandon Sanderson chaos, and by that I mean standing in line at Dragonsteel Entertainment for over an hour. But honestly, the banter and camaraderie in the […]
To kick off Mental Health Awareness Week, I wanted to talk about something I genuinely believe in: how tabletop role-playing games can positively affect people’s mental health. And for this article, I’m […]
You all know I’ve got that FOMO. I hate missing out, and when it comes to getting in on the ground floor of something exciting, I need to be there. And when […]
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